﻿using Entitas;

public class MixedSystem : IInitializeSystem, IExecuteSystem, ICleanupSystem, ITearDownSystem
{
    public void Initialize()
    {
        //UnityEngine.Debug.Log("Initialize");
    }

    public void Execute()
    {
        //UnityEngine.Debug.Log("Execute");
    }

    public void Cleanup()
    {
        //UnityEngine.Debug.Log("Cleanup");
    }

    public void TearDown()
    {
        //UnityEngine.Debug.Log("TearDown");
    }
}
